Naughty America VR at E3 Gets Massive Attention

Naughty America.com travelled to LA’s games display the other day to go over “how players utilize VR headsets for adult subject matter,” summarizing an unavoidable explosion of first person porn along with ownership of gaming headsets.

It’s arriving, as it were. According to Naughty America CIO Ian John, VR porn and gambling are 2 of the largest potential drivers of VR as a system, and the two are relying on each other to succeed.

“We know that by the end of the year, 10-20 thousand people may be studying virtual reality adult articles at least once per month,” John advised VR Source at E3 the other day.

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“But predicated on that’s an enormous market for gambling, as well as for all of us gambling handles half the picture. To look at adult VR articles you must have the head set, and should you purchase a headset for gambling half the process has already been fixed for us.”

Robert, speaking in the embedded meeting under, said that Naughty America is looking to the games market to boost VR usage, and that he believed the reverse is true: that games companies are optimistic that VR porn will mean an improve headset sales.

Naughty America VR movies and gaming to move hand in hand

“It’s a genuine win-win,” he mentioned, adding that porn is anticipated to be the third largest VR sector after gaming in top place and live events and sports in second. Naughty America porn articles currently functions on Samsung Gear VR, Oculus and Vive. Naughty America has its VR headset, a variation on the Yahoo cardboard headset, which it markets for $20.

Naughty America dedicated to its technical invention in porn to declare its E3 presense before the display.

“Naughty America is thrilled to go to E3 Exhibition in LA June 14-16 to demonstration and showcase the most recent in adult VR articles. Naughty America has been to the vanguard of technological progress from HD to 4k and today VR adoption as the primary major adult studio to produce VR articles,” stated the website.

It had reps prepared to “discuss the expanding role immersive cell articles performs in grownup amusement, how gamers use VR headsets for adult content and explain the technical skyline,” based on its public relations business.

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